Bump Bump Bump. from Peter Quinn on Vimeo.
Project files soon, if you’re interested…
Delighted to post my updated reel, reflecting some of the work I’ve done with Blink, since my big move to the United States of Canada!
Enjoy it, share it & gimme the LIKEY McLIKERSONS.
While pondering whether to switch to the new timeline on my Facebook, I started toying around with a PSD. So far i’ve come up with this, and I’d be curious to know what anyone else has done that’s a little interesting…
I’ve set it up at 852 x 313px and it seems to be ok.
While we’re waiting for snow, I’m doing some traditional xmas time-lapsing from our 11th floor West-end Vancouver apartment window.
We’ve just finished this delightfully festive video for MEC, with a slightly crazy turnaround time, but quite delighted with the end result.
Every Vimeo *Like* will help me in a competition I’m in that measures likes.
So Staples, one of our clients, wanted to attract some attention to a contest they’re running in Canada where they’re giving away some computers to schools. There’s an environmental aspect too… the winner needs to prove that their school recycles, turns off lights etc… the brief was for a kinetic type animation, but I ended up adding a few extra layers.
More info here:
Staples.ca/ENG/Static/static_pages.asp?pagename=soulrecyclefored
{Submitted to the Made with After Effects competition, link to follow}
Not the most impressive thing in the world, but anyway. I’d had to play with a lot more settings than I expected on this. It uses the step distribution, which then gives you the option to set spacing between the dominoes.
So I had this idea that the CS tools Mo-cam rig might be a great basis for some camera projection as it’s effectively a series of cameras that guide the path of one ‘master camera’, as shown here:

So I got a bunch of random images from Google, and projected them randomly from each ‘Waypoint’ in the Mo-cam, onto a Cloner Object filled with cubes. One problem I did have (then eventually stopped caring about as it was Friday) was the projection on the cubes once the dynamics kick in. It would have been way nicer to work out a way to fix the projected textures to the UVW of each cube, but it wasn’t happening for me inside the cloner object… any ideas?