Archive for the 'Work' Category

Draw a Spline, Stick a Cloner on it {dominoes}

Not the most impressive thing in the world, but anyway. I’d had to play with a lot more settings than I expected on this. It uses the step distribution, which then gives you the option to set spacing between the dominoes.

Download project files here.

posted by Peter Quinn in Got Project files,Work and have No Comments

Camera Projection, with Mo-Cam (CS tools)

So I had this idea that the CS tools Mo-cam rig might be a great basis for some camera projection as it’s effectively a series of cameras that guide the path of one ‘master camera’, as shown here:

So I got a bunch of random images from Google, and projected them randomly from each ‘Waypoint’ in the Mo-cam, onto a Cloner Object filled with cubes. One problem I did have (then eventually stopped caring about as it was Friday) was the projection on the cubes once the dynamics kick in. It would have been way nicer to work out a way to fix the projected textures to the UVW of each cube, but it wasn’t happening for me inside the cloner object… any ideas?

Get my project files (c4d r13) here.

Get CS tools here.

posted by Peter Quinn in Got Project files,Work and have No Comments

Just some motion tracking…

So I got some delicious 7D footage from Jordan Lee, and I’ve been toying with some tracking in my spare time… these shots are from Steveston, Vancouver.

I’ve been playing with The Foundry’s new camera tracker plugin, and been continuously impressed with how effective it is.

posted by Peter Quinn in Vancouver,Work and have No Comments

Abbey Road, Camera Projection.


Just 10 seconds rendered for now, but this first attempt was very successful. It’s more Photoshop than C4D to section up all the layers.

I’ve got separate PSD’s for:
• The 4 Beatles
• The Beetle car
• The old guy in the background
• The black car

i’ve also just learned that you can watch the present day Abbey Road on a live webcam.

I’m happy to give away project files if anyone is interested. Comment here and I’ll get back to you.

posted by Peter Quinn in Work and have Comments (7)

Kodak Playsport

I had a great opportunity to work on this Kodak Playsport film. I used Magic Bullet Looks and some nice film grain (one of the Kodak film stock settings of course!) for the warm summery grade, and various 2D motion tracking for compositing screen contents, and sky replacement. I’m quite pleased with this one, and we got some brilliant feedback from Kodak at the end.

posted by Peter Quinn in Vancouver,Work and have No Comments

Currently modelling: the corridor from The Shining…

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Currently modelling: the Red Room from Twin Peaks…

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Fire fun with Particular, Soundkeys & Motion Sketch

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Wolf Tiger Space Horse

Excellent.

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Creepy 3D Scan

At Siggraph this year, I talked with a chap called Andrew from Shapeshot who scanned our faces. A week later he emailed me an OBJ model that I was able to import into Cinema 4D and play around with. I tinkered with the render a bit in After Effects… and hey presto.

posted by Peter Quinn in Vancouver,Work and have No Comments